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  1. S

    Help! Awfully bad framerate

    Some things to consider - are you using a different train? - have you added any new large textures to the route? - have you left a texture in 24-bit format? Also, try running the route in a window and using the task manager to find the size in memory of the BVE process when running...
  2. S

    TSC 47 released

    I've mostly run it on the NWM HST and Voyager diagrams and it just about keeps up if you push it. If you have the time, the 0940 Maybank-Ludgate Hill is great fun. For a short route, try Barnt Green-New St on X-City.
  3. S

    TSC 47 released

    Andy, you can use the 47 on many routes, but there are none specifically written for it yet. If you don't know how to edit a route file to change the train, then try downloading the BVE Route Randomizer from http://koti.mbnet.fi/lopomo/trainsoft. Ah - I see what you mean. Good point. The...
  4. S

    TSC 47 released

    If you have the throttle off, the engine drops to idle so you hear the idling sound only. When you apply power, the revving up sound is played, blending into the motor sound. What's wrong with this setup?
  5. S

    TSC 47 released

    Now available for your thrashing pleasure at: http://www.trainsimcentral.co.uk
  6. S

    Coordinates problem

    That looks absolutely amazing!
  7. S

    Coordinates problem

    It's best to avoid faces with more than four coordinates as BVE doesn't always do what you expect with them. On the other hand, you don't need to go overboard chopping them up! For example, your end wall would code as two faces: CreateMeshBuilder, AddVertex,-13, 0.6, -7, AddVertex,-13...
  8. S

    Train.dat Guide

    That link seems to be dead - I just get redirected to http://home.altervista.org/site/ Are you referring to Shaun Myers guide, Zane? I hate to say it, but I believe that some of the information in there is inaccurate, though I no longer have the document to check so I can't back up that...
  9. S

    Cube and cyliner objects

    I *think* the first three values in the rotate command are the x,y and z components of a vector that points along the axis about which you want to rotate. It's obviously much easier to use them as switches (i.e. either 1 or 0) like Stoopid says and probably best to rotate only about one axis at...
  10. S

    170 bing to 158 bing

    Better to change the config file as you have done, nutter as two different files with the same name could cause confusion (unless you call them Bruce to keep things clear). Sorry, there isn't a guide or tutorial to the process of building BVE4 trains as no one person knows how to do...
  11. S

    170 bing to 158 bing

    The 170 AWS clear sounds are 170_aws_bing.wav 170_aws_bingling.wav (the short version heard at the end of the AWS/TPWS self test) the corresponding 158 files are aws_bing.wav 158_aws_bingling.wav All you need to do is copy these files into the 170 folder then change the entries in...
  12. S

    TPE route

    That would be Tomboyracer's York-Doncaster route. I haven't heard from him for a while either - I have a horrible feeling he may have got a life ;)
  13. S

    Tsc Update

    Ahhh... Craig, that's a possibility, but without knowing more about how RETB is operated I can't say for sure.
  14. S

    Tsc Update

    Yes there could, Chris. It isn't something that should normally be needed if a route is working correctly, as the signals should clear within a reasonable time, but I have considered it in connection with using the BRF scripting language to start simulating things like signal failures, broken...
  15. S

    Tsc Update

    On services that terminate in the bay at Riverside, the signal just after Washpool station should be red when you first see it, then clear to yellow with a left feather as you approach. Have you found that it stays at red?
  16. S

    BVE Upgrade

    No. BrSigs isn't a plugin as such, just a set of signal objects. As Chris pointed out, Mackoy would need to implement the animation features of .X format to enable flashing signals. Depending on how the graphics of BVE are written, this might be a major piece of work for him. Ditto moving...
  17. S

    Semaphore signals!

    I think there might be a shortcut for controlling the distant, but I haven't tried it. Imagine you have a station with home, starter and advanced starter. You create the stop signals with the usual section command for each one: .SigF 0;1;x;y, .Section 0; 4, The command for the distant...
  18. S

    St Ives - St Erth (and other stuff)

    That looks very nice indeed :eek:
  19. S

    Learn to code with Dennis - tutorial 1 now available

    Thanks for starting this project, Dennis - I hope you're getting lots of downloads for part 1 :)
  20. S

    Harcroft Route Update

    256 colours is usual for BVE. You should be able to reduce most bitmaps without any noticeable change in the appearance. If your graphics editor doesn't do a good job of colour depth reduction, try IrfanView. Edit: a possible problem is that reducing the colour depth may slightly alter the...

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