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(Fic) The New Forest Route

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Daniel

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Well, personally I never made anything in MSTS, so I can't say it's quicker. I will say that it's difficult to get used to, but once you know what does what and where things are, you can get thins done quite quickly.

And Fred, I wouldn't rate my route too highly, but I have seen some excellent things being worked on already - and you obviously haven't read alot of my posts regarding KRS, where I state that developers can get a head start on routes with the included editor while we wait for the dev pack.


EDIT: One more thing pete, it's certainly much quicker to do a fictional route - I can work on my fictional route alot faster than the Lea Valley Line route, as I am modeling something as opposed to making something look good.
 
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petethetim

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Well, personally I never made anything in MSTS, so I can't say it's quicker. I will say that it's difficult to get used to, but once you know what does what and where things are, you can get thins done quite quickly.

And Fred, I wouldn't rate my route too highly, but I have seen some excellent things being worked on already - and you obviously haven't read alot of my posts regarding KRS, where I state that developers can get a head start on routes with the included editor while we wait for the dev pack.


EDIT: One more thing pete, it's certainly much quicker to do a fictional route - I can work on my fictional route alot faster than the Lea Valley Line route, as I am modeling something as opposed to making something look good.

Thanks Daniel

Hopefully this thing thats coming on 12/11/2007 helps iron out a lot of the off putting bits
 

Daniel

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woodyb3.jpg


What's wrong here......
 

Daniel

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'Fraid I haven't done any more work on it at the moment, been a bit busy, but I'll get back to it soon. :)
 
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