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World of Subways 'Engine'

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LucaZone

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24 Feb 2006
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For anyone interested, I did a look up on the engine that is powering World of Subways. I initially thought it was using IDs Quake4 technology, but was wrong. It is using an engine called C4.

Info can be found here: http://www.terathon.com/c4engine/features.php

Apparently the engine does come with the level building tool, but it is almost completely aimed at the FPS genre (ie you build all geomety within the game, rather than inporting prebuilt items and placing them in some kind of world)

http://www.terathon.com/c4engine/shot.php?shotname=editor

Here are some shots of the various games it has sofar been used in:
http://www.terathon.com/c4engine/shots.php

I think World of Subways bodes very well for a successor to the popular BVE community. I think building for World of Subways will be much faster and more user friendly than BVE, so I would imagine routes and stock appearing much faster. Plus with the added ability to get out and walk around, this will be more appealing than BVE. The only downside being that the physicsw arent as good as BVE (I dont get the feeling they are dynamic at all. I am positive the cab sway is pre-defined movement of the camera which randomly loop)
 
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