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Tyne Valley Update For BVE4 & OpenBVE

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Bill EWS

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Joined
10 Feb 2006
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673
Location
Didcot
The Tyne Valley update is now available. The download worked first time and I soon had everything running with no problems. The main route is from Carlisle to Newcastle with an extension to Sunderland.

I first ran the HST over in the none-stop route and I was very impressed with your updates. At the start I got 23-27 FPS and over the route got an average of 33-38 FPS, with momentary peaks at 40. Getting nearer to Newcastle FPS reduced to 22 fps.

I must add that I was in OpenBVE but as Alan is using BVE4 then you will receive a report covering both.

The overall 3-D effect is excellent. You could really see where you were on an embankment, with a sense of height looking down to road or river level. Even in some cuttings there is 3-D effect on edges and such like. Another marked point is the impressive scen of Newcastle from the control signal on the approach. You get a really wide view odf the city, with the station around the long curve and to the right. It really looks like there is a big city out there and you see where the station lies well off to the right. There is a good mix of external trains enroute.

Everything ran really smoothly. New signal boxes, buses and lorries look good and makes for extra objects and new housing makes for a more populated landscape, village & town areas. I also liked the rusty rails in unused sidings, a nice touch. Metro Centre looks great too.

I got held up at signals as Eezypeezy explained, during the last few miles into Newcastle but that added a realistic touch and happens when approaching most large railway centres on the real railway. As I stuck to line speeds the stops were quite brief.

What with the many improvements, especially to the stations I felt at times as if I was driving over the route for the first time but quickly remembered the basic layout in the previous versions.

I really enjoyed the overall 3-D affect and you notice height & depth much more readily as well as the gradients.

I next ran the 'fast' Sunderland route, with a Class 143 train. Once again the 3-D affect is very noticeable. The scenery around Newcastle is excellent as usual and as is the approach to Sunderland. The Coal train looks nice and realistic as you leave Newcastle, or should that be Gateshead!

Sunderland station is itself a disappointment in that it is very stark and dreary but you have made the best of it. However the route runs smoothly and is good to drive and I was getting fps of around 28 throughout.

It's a pity that the Cl 142 isn't fully OpenBVE compatible. The cab is too large in the frame and can't be reduced any. For interest , and immediate convenience I tried the 2-car 160 and that worked even better but of course is not a correct train for the area.

I would like to congratulate Ezzypeezy for updating Tyne Valley to a very high standard that matches the ECML.

Go to:
http://www.eezypeazy.co.uk/
 
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