The Pelican
Member
Freedom is one of the greatest advantages of videogames- you could potentially buy a small shunter and a stock of 2ft gauge portable track panels, hire a field and a forest for a week and lay out your own railway system, and you could also model such a system at various gauges, but the lowest effort option is to simulate it on a computer.
Ever since Minecraft introduced minecarts- it looks like it was in 2010- sandbox games have offered interesting environments for building railways. The minecraft implementation is reasonably simple and effective, but Satisfactory offers a more advanced train system, with the ability to choose exactly how a rail route fits into the landscape. The disadvantage is that minecraft's world is infinite, while Satisfactory's is limited in area.
Derail Valley offers a sandbox mostly focused on trains, with a map containing various railway freight yards you have to take trains between. The difficulties are to do with getting your locomotive to accelerate the much heavier cargo wagons, and to round corners at an acceptably low speed. It's one of the most impressive games in this genre, but takes a long time to update.
The Legend Of Zelda: Tears Of The Kingdom also offers functioning minecarts, although there are only a limited number of tracks, and it's hard to add your own.
What are your favourite implementations of trains in Sandbox/Open World games?
Ever since Minecraft introduced minecarts- it looks like it was in 2010- sandbox games have offered interesting environments for building railways. The minecraft implementation is reasonably simple and effective, but Satisfactory offers a more advanced train system, with the ability to choose exactly how a rail route fits into the landscape. The disadvantage is that minecraft's world is infinite, while Satisfactory's is limited in area.
Derail Valley offers a sandbox mostly focused on trains, with a map containing various railway freight yards you have to take trains between. The difficulties are to do with getting your locomotive to accelerate the much heavier cargo wagons, and to round corners at an acceptably low speed. It's one of the most impressive games in this genre, but takes a long time to update.
The Legend Of Zelda: Tears Of The Kingdom also offers functioning minecarts, although there are only a limited number of tracks, and it's hard to add your own.
What are your favourite implementations of trains in Sandbox/Open World games?