Aim of the game: To get as many points as possible by accumulating ¡§stops¡¨ on a journey and reaching the end of a line.
1. How to play
At the start of a game, the OP(at the very beginning or if necessary) or the player who previously ended a leg of the journey, will choose a starting station (unless the player has called an ¡§open floor¡¨, in which any player can choose a starting station) that adheres to the following criteria:
„« It is on NR rails (or Merseyrail)
„« It is not just a terminal station.
„« It is not the same station as the one which ended the previous leg.
Once a starting station has been selected, players can take turns at moving to following stations. The next station on a passenger line that serves the starting station is entirely valid, as is travelling in any direction if there are one or more junctions nearby. If the station is served by a faster service along any passenger line, it is valid provided that you quote the operator and route. A route name should not be specified, but the nearest passenger stations to the start and end of the route should be specified in brackets (These do not need to be submissions to the quiz).
2. You cannot use any freight lines, but you can use any line that has a passenger service at least weekly (not every 3rd Monday etc). Fast services are allowed, subject to rule 4.
3. Connections can only be made at the same station, no walking or other transport connections are permitted.
4. You cannot double-back, that is if you use a station that has already been used.
5. When a player reaches the station at the end of a line, or if there are no more valid routes out of the station because of rule 4, the amount of stations called at on the journey will be added to their name in a table to be produced monthly. These are points. The player at the station then chooses the next starting station, although they cannot play until 3 other correct submissions have been received.
6. End of the Line: When at the 3rd station from an end point, if the 2nd station is not posted within 3 hours, then 20 points are taken from the leg total. If no posts are received over 6 hours, another 20 points are taken from the leg total.
e.g. We are at Bayford. We have already used Stevenage and so the end point is Watton-at-Stone. If Hertford North is not posted within 3 hours, 20 points are deducted from the leg total.
7. BONUS POINTS:
Parliamentary Plus: An extra 5 points per parliamentary service. These are awarded to the winner of the leg.
A long wait...An extra 2 points for using a route where there are less than 3 trains a day. These are awarded to the winner of the leg.
8. IN THE EVENT OF A WRONG ANSWER:
If a submission to the quiz is incorrect, but there have been no further posts, the author may edit their post, so long as the original is shown as crossed out. After striking through an incorect entry, you mustuse reply rather than edit to post your new entry. This aims to prevent confusion to allow for smooth proceedings.
If there have been further posts, either of two circumstances should occur;
i) The author states their position, thus making any posts after the original superfluous. The original incorrect answer should be crossed out. The game is then continued by a different individual, starting from the station before the incorrect submission.
ii) Another individual states their suspicion, which is then confirmed by another player. Anyone is then welcome to continue the game, again starting from the station before the incorrect submission. Again, the incorrect answer should be crossed out.
If the post is edited, then it will be assumed that the entry has been changed, unless a clear reason is posted in the... err... reason box.
Any entry that has been edited or deleted without good reason will lose 10 points from that leg.
Duplicate posts (Castle Cary...and Castle Cary) are not affected by this amendment.
This game is all about skill, routeing, and stopping other players from reaching the end of any lines!
A "leg" is the journey from a starting station to when an end station is reached.