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Route Learning in Simulators

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dk1

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When Reading was remodeled with the new flyover, feeder lines and depot, a DVD and supporting booklet was issued to assist in learning the new routes. I've still got a copy somewhere at work.

Did you get a rest day worked (or two) payment to watch it?
 
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FGW_DID

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Did you get a rest day worked (or two) payment to watch it?
Well I didn't (not a driver) but I'm sure the drivers would have made sure they were suitably reimbursed for having to watch a DVD AND look at a book! ;):lol:
 

Ediswan

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Even if simulators could be made to be high resolution photo realistic, or even to use actual video footage, they would not be suitable for route learning, mainly because they use 2 dimensional screens, so the only way of judging how far away an object is would be to try to judge how large it is. 2D images mean no depth perception, which is essential when learning a route.
With a moving scene, monocular/2D vision has depth perception clues other than apparent size. Whether these are sufficient depends on circumstances. The further away a scene is, the less important binocular/3D vision becomes. Monocular vision does not, by itself, bar somebody from driving on the road.
 
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