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openBVE - what is it?!

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Techniquest

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Since I can't see a thread about openBVE, can someone please explain what it's about, why it's better, what features it will have, what routes and traction are driveable on it and so forth.

Ta!
 
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D306

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Basically, OpenBVE is a new creation from Reschanger. OpenBVE features animated scenery, moving trains, exterior views etc.

BVE4 routes will work with OpenBVE if they've got the necessary graphics for it. The latest NWM has the graphics for OpenBVE. The trains also need to be compatible i.e. having exterior views added to the train files. I'm sure other people can give a better description than me
 

FusionRail

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Basically, OpenBVE is a new creation from Reschanger. OpenBVE features animated scenery, moving trains, exterior views etc.

BVE4 routes will work with OpenBVE if they've got the necessary graphics for it. The latest NWM has the graphics for OpenBVE. The trains also need to be compatible i.e. having exterior views added to the train files. I'm sure other people can give a better description than me

The trains dont need to be compatible at all, any train will work with it.

It will run any route, possibly with a few transparency errors as it is picky with its colours.

It runs at a higher FPS, so smoother play, in-game menus, you select route and traction type from a GUI before you start so there's no messing about with CSVs, and a lot more options to enhance the game.
 

LucaZone

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Something I would be interested in are screenshots and videos of what the player actually sees when using BVE.

There are alot of images and movies banding around that everyone is raving about but they are all marketing and promotional based. Nothing seems to show exactly what the player would see when using the content being advertised.

Its great being able to see that when a junction changes, you see the motor links move and the rods rotating, but are you ever going to see that when using it as intended?

The other thing that confuses me is the trains, what do they look like? All the stuff ive seen is looking at the scenery, looking at the surroundings. From what I have seen of the trains they are awful! no offence intended, but they are just boxes with alpha cut out wheels. I understand this is a cab simulator, and the cabs are second to none thats for sure, but passing trains...when they look like paper cut outs it kind of ruins the illusion set by the detailed surroundings doesnt it?
 

xc170

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From what I have seen of the trains they are awful! no offence intended, but they are just boxes with alpha cut out wheels. I understand this is a cab simulator, and the cabs are second to none thats for sure, but passing trains...when they look like paper cut outs it kind of ruins the illusion set by the detailed surroundings doesnt it?

Dont use it then, simple! Please take a look at this video and let us know what you think. http://uk.youtube.com/watch?v=OsXNpq0Qhw4

Adam
 

Dennis

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I'm with LZ on this one; 'real' wheels look so much better; SMace produced a wheelset generator which works quite well. Unfortunately, I cannot find a link to it; possibly on the currently unavailable BVE Central Florida site.

Regarding the normal openBVE cab views; basically the same as classic BVE although there are additional options to display such things as a clock, default timetable and door indicators as well as stop markers.

Exterior views, being a new feature will take time to develop; I've built myself a class 37 and set of MkIIs which, appearance wise, are little different to the static objects used on my 'Maplestead' route. I'm sure there will be rapid improvements to exterior views in the near future though and I'm sure the level of detail will surpass those available on the current ones.

To coin a phrase from a well known bigoted motoring programme presenter, just how hard is it to build a decent exterior view? I had a go at a nearly all new 153* but gave up after a few weeks, realising I actually wanted the cab view experience and that exterior views (as far as I'm concerned) are just distracting eye candy. Screenies of this effort can be found at http://clarendon-recycled.synthasite.com/ along with a download if you really want a laugh.

* based on the shape of the shape of the one that can be found over at TSC but with all mostly new or heavily modified textures and interior 'detail'.
 

NSEFAN

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One of it's main points: It actually works on vista without kicking up a fuss, something BVE4 would not do for some users.
 

Techniquest

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I'm going to agree with LucaZone, I want to see in-game pictures of what it actually looks like. I kind of like BVE4 as it is, the only improvements I would deem vital would be to be able to reverse at the end of the route in the other cab and drive back and have moving trains passing you.

Well, that and for the BVE4 390 to have a different sound of the vigilence thing, that got on my nerves earlier!
 

FusionRail

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a) You can, take the camera restrictions off and use the rotate camera keys and hold one (it will go off the cab, spin round and then another cab appears in the opposite direction) you can then drive back, albiet the same side of the track and the signalling wont work properly obviously.

b) What you see is exactly the same, but getting the cab view right is a task, as it doesnt just zoom out to the full cab view as BVE does.

c) Change the sound yourself!
 

Techniquest

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Would happily change the sound myself but a) I don't have a sound recorded for it and b) I wouldn't have a clue how to do it!
 

KingboyD

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Since I can't see a thread about openBVE, can someone please explain what it's about, why it's better, what features it will have, what routes and traction are driveable on it and so forth.

Ta!



Why not give it a go?? There is nothing stopping you :)
 

Tom B

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I'm going to agree with LucaZone, I want to see in-game pictures of what it actually looks like. I kind of like BVE4 as it is, the only improvements I would deem vital would be to be able to reverse at the end of the route in the other cab and drive back and have moving trains passing you.

Why not download it and have a wee play - it's only a small file...
 

Anthony_B

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There are alot of images and movies banding around that everyone is raving about but they are all marketing and promotional based. Nothing seems to show exactly what the player would see when using the content being advertised.

I have actually worried that my own videos will be judged as being nothing more than "marketing", but at the same time, I want to share some of the enjoyment I'm having while using and developing for it, and I also feel I have to do my bit to help generate further interest in the program, as I want openBVE to have a bright future with a wider user base, given the potential it has.

Its great being able to see that when a junction changes, you see the motor links move and the rods rotating, but are you ever going to see that when using it as intended?

It's not really a gimmick, I am actually showing you what you would see when using it as intended--openBVE has a feature called "points of interest", which are preset camera positions en-route, which upon pressing the Numpad 7 or 1 keys, lets you jump to the viewpoint so you can watch your train passing each location, or to see something like points changing position, or similar things. What I intend to do, is display information markers (visible in the cab or in an external view), informing users of an upcoming point of interest, so you can choose to either hit the 7 key and watch the event occuring, or altenatively you can simply stay in the cab if preferred. Essentially I just want to give users additional options and choice and make it more interesting for more people. :)

One reason why I haven't shown any cab shots yet, is simply because, in my opinion at least, openBVE is sufficiently similar to BVE 4 from the cab; and when I make an add-on, it's the new possibilities which interest me more than the things I've always been able to do. Also, I can't show you anything that you can't see by just downloading my already openBVE-ready Cross-City route (ready, as in the in-cab experience is more or less complete, in as far as BVE 4 replication is concerned) and driving it in openBVE now, which will tell you far more than any video will (please do give it a try--if there's anything you don't like, tell me or openBVE's developer :)). Also, openBVE currently uses BVE style 2D panels, but I'm hoping that full 3D cabs with animated controls will materialise eventually--it's this that I'd like to demonstrate if it happens.

I'm also creating new 323 objects for the external view, which will hopefully feature working wipers, rotating wheels, working doors, more complex geometry, working pantograph etc, now that animated objects can be used for this purpose with the latest release. It wasn't really worth me spending time on any of this until now. Please be patient. :)

As far as in-cab vs. external views are concerned, it's true to say that maybe I want more from a simulator than some of you do, though. The driving experience and realism is very important to me, I wouldn't have been a BVE developer all these years if that wasn't the case, and it's a good reason why I've now chosen openBVE to continue developing for and not other simulators (well, that, and the fact it's free in every way). But being able to get out of the cab while still having the realism which BVE 2/4 offered, is immensely liberating for me. I enjoy not being entirely confined to the limitations of reality, hence I've enjoyed showing the scenery and outside of train features. :) I guess I'm also greedy, in that I want a simulator that does physics and the in-the-cab stuff, and outside-the-cab stuff, equally well, rather than having to choose one over the other as is the case in most other simulation games I've ever played. Maybe I'm just finally tired of settling for "good enough", and want something which is the best it can be in several ways, not just one or two.
 
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Flyboy

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Adam - that explains it then.

Anthony B - Thanks for your insight into the program.

At the moment I tend to use BVE4 mostly, I like the simple display in the bottom left hand corner which details power/reverser/brake, time, speed in km/h, and frame rate, whereas in OpenBVE this is a complex display that takes up half of the screen on the left hand side. Additionally, I've never been able to see an exterior view, all I get is a view of the track with no train there.
 
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NSEFAN

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Flyboy said:
Additionally, I've never been able to see an exterior view, all I get is a view of the track with no train there. I don't know whay that is.

That's because most trains used on openBVE were designed for BVE2 or BVE4, so had no need for an exterior cab view. I think the latest class 323 and 158 units have had this added though?
 

xc170

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@NSEFAN, Your right both the 323 and 158 have exterior objects, the openBVE car objects are on my site if anyone want them142, 143, 144 and voyager are available, you will need to make the extensions.cfg file yourself or just nick it from another train and edit it! www.mybvesite.110mb.com

Adam
 

LucaZone

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Hi Anthony,

Cheers for the response. Am honored that it would come directly from the content creator!

I see what you are saying about the reasoning behind what is being displayed. Ive commented before on the YouTube videos that I fear the current user base will not appreciate enough the details and atmostphere being created in the Watford and other routes.

Thus so long as you personally will gain from these efforts either financially, job wise or through sheer enjoyment of the project I think you are onto a winner. If not then I fear that all your efforts will be here today and gone tomorrow when they finally come to fruition and cause you more grief than all your time has been worth.

I wish you the very best of luck with the project.
 

37401

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openBVE is great it allows the driver/player to take a look outside and theres also trackside cameras i made a reskin for the class 323 its a NSE reskin, the video of it can be found here
 

xc170

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openBVE is great it allows the driver/player to take a look outside and theres also trackside cameras i made a reskin for the class 323 its a NSE reskin, the video of it can be found here

Well thats certainly something different!:D

Adam
 

Anthony_B

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Cheers for the response. Am honored that it would come directly from the content creator!

Thanks. :) I did mean to post a reply to your comment on one of my videos, but here will do instead. The effects shown in your own RS videos are great as well. :)

I see what you are saying about the reasoning behind what is being displayed. Ive commented before on the YouTube videos that I fear the current user base will not appreciate enough the details and atmostphere being created in the Watford and other routes.

I guess that plenty of people won't appreciate all the effort and little touches that complete the routes, but I appreciate such things when I see them, and I know I'm not the only person on the planet who does. :) Or to look at it another way, I have my own ideas when it comes to the ideal route. Nobody else is going to create a route that captures the essence of what to me constitutes the ideal creation, and if I want my own vision of what is ideal to become a reality, I have to use what abilities I have to work towards bringing it about myself, whether it's a route, an attitude, a way of life, or whatever. Plus, hopefully by constantly improving upon what I've produced, I can also set an example and encourage others to raise their expectations and aim higher as well. I do know from comments I've received that I've struck a chord with some people who are delighted to see things like pantograph sparking and nature being brought to life though, which is great to know. :)

Thus so long as you personally will gain from these efforts either financially, job wise or through sheer enjoyment of the project I think you are onto a winner. If not then I fear that all your efforts will be here today and gone tomorrow when they finally come to fruition and cause you more grief than all your time has been worth.

I understand this concern completely, indeed I've been asking myself whether any of what I've been doing is worth it for several years actually, as it's certainly all felt pointless at various times. On the other hand, when you consider a large enough timescale, many things that we do, even those that seem of great importance at the time, are here today, gone tomorrow... Down that road lies little more than existential despair and depression though, as it can seem like nothing is worthwhile any more (I know, I've been there). :) But even if the activity itself doesn't ultimately result in what was originally wanted, I now realise that when I do something, it isn't just an end in itself, but also preparation for something yet to come, even if that something seems unrelated before it happens; and nothing needs to be a complete waste of time because of this, at least not if I'm open minded enough to recognise such incidental opportunities when they arise, see the value in them, and pursue them. I do think it's right for me to use my talents in the present to improve the state of affairs in a particular area, or indeed people's lives though, in whatever way those talents allow for, and just hope that what I do now also benefits those around me, now or in the future, and this can happen in many ways, directly or indirectly, subtly or not so subtly. :) My routes bring enjoyment to the people who use them, some of whom may be grateful for every modicum of happiness that comes their way. Other developers might be inspired to try and match or better what I've produced, so when I do move on, I'll have left the bar raised higher than it was when I started--everybody benefits then, and it'll be my turn to enjoy the fruits of other people's labours as the quality of add-ons will be closer to my ideal. :) I've also met and worked with some wonderful people I'd never have encountered had I not carried on, and learned some lessons I might not have learned otherwise, so all this is enough compensation for my efforts without needing to think about money, which in itself doesn't motivate me anyway. Naturally I'm hardly going to devote my entire life to producing railsim add-ons, it's just a phase, but for now, I'll let myself at least try to finish what I've started; I'm close enough. :) Besides, the BVE/openBVE community is going to get hundreds of decent objects to populate routes with no matter what, which would also be a reasonable legacy.

As far as Watford to Rugby is concerned, when I ramped the detail level up, and as a result made a route that could no longer work in BVE 4(!), I've been taking a huge risk with every minute of time spent on it. The decision to leave BVE 4 behind in this way wasn't intentional to begin with, it was a colossal mistake and miscalculation of gargantuan proportions on my part! Continuing with it was, to be frank, utterly insane. :lol: I knew though, that if I created objects which were as detailed and accurate as possible, I'd never have to spend much time improving upon them in future, and they could always be exported to other 3D formats and used in alternative simulators as graphics hardware and CPU speeds improved, and this, along with the hope that a simulator with superior performance to BVE yet capable of loading BVE routes would be created one day, kept me going. Eventually the effort did pay off when Michelle/openBVE appeared, as not only could the objects find a use, but the whole route as well. I do know that I'm extremely fortunate that such a turn of events occurred though! If I'd stopped listening to that distant echo of hope whispering in my ear, and abandoned work on the route such that it never reached an advanced stage of development, which I have done a few times, I'd probably have been plagued by "what if's" by now, and I'd have been kicking myself, very, very hard. :)

Oops, rambled a bit there. :lol:
 
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