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How could i improve my fictional city map for the City of Erinius, which all lines included are based off of real companies

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pokemonsuper9

Established Member
Joined
20 Dec 2022
Messages
4,582
Location
Greater Manchester
I think the use of diagonals could definitely be better, especially where a station is on a corner. Banana Port's marker is near invisible due to the merging of the three lines right outside it.
Ideally, each station marker when it is just a line should be at a 90 degree angle from a straight section of track. With them on corners it may appear like it is a branch rather than a station - this isn't helped by them being the same size and shape as a section of line.

Also there seems to be some rather inefficient routing of some tracks (e.g. between Apple Airport and Pitaya Point). If there's no need for the complexity it would just make it more annoying for potential users to navigate.

I would also advise against sharp 90 degree corners, which appear all over the map,

If we are treating this as a diagram map to be a parallel to the tube map, what matters is making it clear, not the real layout.
 

Sorcerer

Established Member
Joined
20 May 2022
Messages
2,043
Location
Liverpool
Erinalink looks fine because of it's general north-south axis, and the Erinius South Railway has a very clear hub in the south on a spider-web network. But all the other routes seem to be without a general direction, in particular the Great Eastern Line that just seems to needlessly zigzag rather than taking the shortest or most direct possible route. I'd say try to actually give them a defined purpose instead of just going in random directions.

On a more general worldbuilding note, if the thick grey lines are supposed to represent a river, then assuming it flows east-west I would remove the split in the western portion unless you intend this to be a man-made one. As a general rule, rivers merge but don't split, with only a few exceptions such as the Nile Delta. This could be the cast on the eastern part of your map if the city is coastal, but this is assuming you intended to have it be on a river at all.
 

465031fan

New Member
Joined
21 May 2026
Messages
3
Location
Bellingham, SE London
Erinalink looks fine because of it's general north-south axis, and the Erinius South Railway has a very clear hub in the south on a spider-web network. But all the other routes seem to be without a general direction, in particular the Great Eastern Line that just seems to needlessly zigzag rather than taking the shortest or most direct possible route. I'd say try to actually give them a defined purpose instead of just going in random directions.

On a more general worldbuilding note, if the thick grey lines are supposed to represent a river, then assuming it flows east-west I would remove the split in the western portion unless you intend this to be a man-made one. As a general rule, rivers merge but don't split, with only a few exceptions such as the Nile Delta. This could be the cast on the eastern part of your map if the city is coastal, but this is assuming you intended to have it be on a river at all.
its supposed to be an artificial river, as this is a multi-layer fully artificial city, so the land is relatively flat, the railways loop around to access the other two layers, but this is only the uppermost layer, the rivers are only there for ease of access to the upper layer via sea and for community purposes, since this city is sorta like london with its positioning relative to the sea.

It was built in the 1820's of this world's history to kinda flaunt power over the other nations in its setting
 

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