Hello. I'm not really sure where to post this question. Basically I've seen many videos featuring signalmen working at signal boxes but something is confusing me - facing point locks and how they are potrayed in games and how they are associated with mechanical interlocking. I've played many signalling simulations, some of them were more or less realistic. In one game I've played you couldn't reverse a point when FPL was not pulled, when FPL was back to normal the point linked to it was locked. The game later updated and FPLs now are used to release points and you must have them reversed to clear signals. In another game however, FPLs work in the same way as originally in the previous game. Only once FPL is pulled can you reverse a point and you can't clear a signal if FPL is reversed.
One of these games is wrong, but the fact that this differs so much made me wonder how are FPLs actually associated with interlocking. For example, this document I have just found (https://dickthesignals.co.uk/onewebmedia/22 mechanical interlocking.pdf) does not mention that points can be reversed only once an FPL is pulled (I'm even sure how to interpret the locking charts). Could someone clarify this issue?
One of these games is wrong, but the fact that this differs so much made me wonder how are FPLs actually associated with interlocking. For example, this document I have just found (https://dickthesignals.co.uk/onewebmedia/22 mechanical interlocking.pdf) does not mention that points can be reversed only once an FPL is pulled (I'm even sure how to interpret the locking charts). Could someone clarify this issue?
