And soon..
* Control [led] Signals defaulting to Danger. In this instances, all control signals hold effectively an 'internal state' as well as a display state. The internal state being the true state of the track and its occupancy, while the display state is what the Player and AI trains are shown until such time that a train wishes to pass the signal. At this point the internal state becomes the display state.
* Approach Control from Red. Again, this is done using internal and display states. Once the train is in sight of the signal, the internal state is displayed and the train will be shown an appropriate proceed aspect depending on the occupancy beyond the signal
* Approach Control from Flashing Yellows. Exactly the same as above, but developed for higher speed junctions such as the avoiding line at Didcot on the Oxford to Paddington line.
* Semaphore Signals default to Danger
* Semaphore Signals no longer react the instant the front of the train passes them
* Semaphore Distant Signals will now only clear when all Home signals ahead of them are also clear
* This also encompasses the concept of virtual signal box functionality that involves setting of signals as trains pass from one control section to another
* Correction of Hp2 on the German Signalling system to feature Green/Yellow aspect rather than purely Yellow
http://www.railsimulator.com/en/node/3131