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class 350 WIP

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andythompson

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20 Jun 2010
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54
well i dont post here often but i dont like to leave forums out, heres a few screen shots of the class 350 me and al are doing, its being on the drawing board for quite some time, and all the animation in it is really taking the time to do, so fars i have animated;

doors
wheels
signs
lights
destination boards
bogies
rear lights

still about 80% done, so not long left we hope

4.jpg



3.jpg


350%20Panto%2003.jpg


file.php



file.php
 
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valenta

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20 May 2011
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The Toon
Thanks for that. Some great photos there, and excellent detail. I know how difficult it is to make a train on BVE.
 

HST Power

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25 Nov 2010
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Agreed, some excellent photos. Looking good so far!

What programme did you use to make the train?
 

andythompson

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20 Jun 2010
Messages
54
well its a case of making object in csv, adding images where needed, then bunching them together with a .animated file :D i have i think roughly 50+ csvs all together and about 10 .animated files :D its took months of planning and grit to make :D but as the images show its a well paid off effort on all partys :D
 

ralphchadkirk

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20 Oct 2008
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well its a case of making object in csv, adding images where needed, then bunching them together with a .animated file :D i have i think roughly 50+ csvs all together and about 10 .animated files :D its took months of planning and grit to make :D but as the images show its a well paid off effort on all partys :D

What's the FPS like?
 

guillyman

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Joined
12 Sep 2007
Messages
148
Location
South London
Ben and I are coordinating (no pun intended!) the final stages of this train as I write. There will be photo-realistic interiors and exteriors, with animations wherever you look. We are striving to make the train look good, yet be economical on the frame rates at the same time.

On my own PC I can run the 350 as it stands so far in the most detailed routes, and generally the fps figures will be reduced from around 30 to around 20, which is quite acceptable. It is certainly more economical on resources than many existing trains in the OpenBVE world, and we still have some tweaking to do.

Must go - I have a train to catch... :D
 
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