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Trivial: Your Board Games.

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GrimsbyPacer

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Hi everyone.
On my birthday yesterday I got two board games, Star Trek The Final Frontier, & Touring England, both were surprisingly similar!
We soon made up a few new rules for the games which made them more exciting (dice roll battles if landing on the same square on Star Trek, and not using the microscopic dots on the Touring game).
I also play Scrabble alot and find blanks worthless without points so I prefer to play them as the letter they are used as.

So what about you?
Which board games do you play and have you changed the rules on the games to improve them?
My aim is to find the best alternative rules for the games forum members play.
Thanks
 
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Calthrop

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Not totally what you’re most looking for, I feel: but – call me a hidebound conservative – my “take” overall is that the games’ inventors knew what they were doing; and the best way to play the games, is as originally devised.

I’ve a big liking for “Touring England”: we had a set at home when I was a kid in the 1960s, and enjoyed it then – have in recent years acquired a “retro” reproduced set of the game in pretty well original form: I and brothers enjoy playing it now and again. To modern eyes, it’s a bit “lame and tame” – but we enjoy its leisurely “period” feel.

I have just one major beef with “Touring England”: its featuring the long road loop around the Cumbrian coast, between Carlisle and Kendal, is utterly pointless – it includes no “red square town” which players need to visit – so nobody ever uses it. (They go direct between Carlisle and Kendal, via Penrith.) If say Whitehaven, had been made a “red square town”: having the “coast loop” would make some sense. If for some reason there have to be exactly 32 “red square towns” – I’m sure one further south, could be sacrificed. In the context of the game – who really needs Southend? (Hey – perhaps we can adjust and amend our “TE” set accordingly...)

I greatly enjoy Scrabble – IMHO, just fine as it stands. Have come to have a bit of a problem therewith in recent years – nothing to do with the game in itself. There’s another message board on which I spend time: it’s to do with etiquette and generally polite and considerate behaviour; the great majority of participants are female (I’m one of the few representatives of the opposite gender) – and the general tone is highly “proper” and demure (it’s very easy to get into trouble there, for posting perceivedly inappropriate stuff). The board has a standard euphemism for having sex, in whatever way: which is, “playing Scrabble”. (Considerable contortions have to be gone into, when the actual board game Scrabble comes under discussion.) This convention of this message board, has gone some way toward ruining the name “Scrabble” for me !

I’m also a big devotee of Monopoly. Self and brother of mine recently got the notion rather naughtily, of trying to create an adaptation of Monopoly – with more spaces around the board, and assorted other elaborations – set in the USA; and including and playing on assorted stereotypes of some of the generally less-applauded and more-adversely-criticised aspects of American life. The idea was to be extremely un-PC; though not from any position of hatred – we both, in the main, like America and Americans – we just felt like engaging in rather tasteless black humour. We haven’t got very far in actually developing the game; and needless to say, it could never be accepted and produced on the public market.
 

DaleCooper

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I haven't played any board games for a long time but the one that I remember most fondly is Formula 1. This was unusual in that progress wasn't determined by the throw of the dice but by the players skill in choosing their cars speed at each turn - too slow and you are overtaken, too fast and you spin off at corners.
 

Butts

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When I was a kid and we used to play Monopoly all the money from fines (pay income tax etc) and penalties from Chance or Community Chest used to be put in the middle of the board rather than in the Bank.

Whoever landed on Free Parking picked up whatever was there.
 

Clip

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When I was a kid and we used to play Monopoly all the money from fines (pay income tax etc) and penalties from Chance or Community Chest used to be put in the middle of the board rather than in the Bank.

Whoever landed on Free Parking picked up whatever was there.

We used to play that too I always thought it was part fo the rules!!!:lol:
 

Calthrop

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When I was a kid and we used to play Monopoly all the money from fines (pay income tax etc) and penalties from Chance or Community Chest used to be put in the middle of the board rather than in the Bank.

Whoever landed on Free Parking picked up whatever was there.

A variation which I’ve heard of as often used. Have also heard it opined that doing this, can tend to make what is capable already of being a painfully long game, quite agonisingly long-drawn-out.
 

FQ

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When I was a kid and we used to play Monopoly all the money from fines (pay income tax etc) and penalties from Chance or Community Chest used to be put in the middle of the board rather than in the Bank.

Whoever landed on Free Parking picked up whatever was there.
Exactly the same here - probably my fave board game.
 

507021

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I've only got Scrabble here, although I don't really play it very often. The only rule I've added to it when I play it with my family and/or friends is there's a time limit of a few minutes to think of a word, otherwise you miss a turn.

I used to have the Who Wants To Be A Millionaire and Family Fortunes board games as well. I really liked playing those, especially the latter, as there were often some rather amusing answers given for some of the questions. Unfortunately the wrong answer buzzer that came with it got pressed that much (mix of other players getting wrong answers or people just pressing it for the noise it made) it stopped working. Changing the batteries didn't work, so we stopped playing it as it didn't feel the same without the buzzer.

Monopoly is one of my favourite board games, I might ask my girlfriend to get it for me for Christmas as I miss playing it.
 

Greenback

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My mum and dad insisted that putting money in the bank was a good thing, even when playing Monopoly!

They were also big fans of Scrabble.
 

D6975

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Don't play any these days except snakes and ladders and ludo with my son.

I used to play a game called 'The Great Game of Britain' with my friends.
It sounds like it has a lot in common with 'Touring England'.
 

bavvo

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Don't play any these days except snakes and ladders and ludo with my son.

I used to play a game called 'The Great Game of Britain' with my friends.
It sounds like it has a lot in common with 'Touring England'.

Thats one of our family Christmas favourites! We've got a fairly old set with the APT prototype on the cover, and it's a proper British Rail nostalgia fest :)
Always good to play as a group (after starting on the whiskies) when you can all start ganging up on the winner <D
 

SS4

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I only really play Scrabble these days and like OP we have a rule which places a blank as whatever it's played as. Additionally, the first word scores double points due to the lack of score multipliers nearby
 

Arglwydd Golau

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'Scrabble' for me too, but I was forced to play 'Catan' at Christmas and quite enjoyed it.
 

IanD

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Additionally, the first word scores double points due to the lack of score multipliers nearby

That's the official rule - the centre square is pink so the word scores double.

My favourite is Trivial Pursuit, any variation (I've got about 50) but prefer the more difficult ones such as the original Sports version which is from the 80s, a real test of memory, especially for someone like me who has little interest in sport. Sometimes we have a few versions on the go and players can choose to answer from any of them. Anyone who reaches the centre with all their cheeses must also answer all 6 questions on the card to win.

Another one is a game I picked up in a charity shop called Streetwise. It's sort of Trivial Pursuit about London.

I like the Great Game of Britain and also the similar tube based London Game.
 

Calthrop

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I have a “retro” re-published game from the same era, it would appear, as the original “Touring England” – called “Coronation Scot”. The premise is racing by rail, from London to Glasgow. The item is interesting as a curiosity, but the game is IMO both unrealistic, and extremely feeble. The board represents the West Coast London – Glasgow route, compressed into a sort of elongated S-shape. Four parallel tracks, for up to four players: 78 intermediate stations, of various sizes. You throw the dice and advance your piece the appropriate number of stations’-worth. A dozen or so of the stations feature instructions saying “go forward to...” or “go back to...” (x station).

Myself and brother (the same as in our planned scurrilous adaptation of Monopoly, mentioned upthread) undertook a project to try to elaborate very considerably on the “Coronation Scot” game; hoping to give it greater verisimilitude, and make it more entertaining. Our idea was set in the era of approximately 100 years ago: theme, as with the original, a race by rail between London and Glasgow, for up to four players; but involving four separate and different rail routes (East Coast via Edinburgh; West Coast; Midland + G&SWR; and a “fantasy” fourth, based – in its southern part -- on the Great Central main line; and on fictional prolongations thereof far northward). We felt that this game, as experimented with, had possibilities; but I fear that we are better at having ideas, than seeing them through to completion...
--- old post above --- --- new post below ---
Another recalled with fondness, is a spin-off from Monopoly by the same firm, Waddingtons: the game “Totopoly”, with a horse-racing theme. One reckons that said spin-off must have been developed rapidly from the “M-game”: in my childhood, we had a Totopoly set which had originally belonged to my mother and her siblings in their teens in the 1930s.

I have heard mention now and again of Totopoly, in more recent times – indication that it would seem not to have “sunk without trace” half a century and more ago: but from what I recall, it would appear to me not the most brilliant idea ever, for a board game -- seems to be fairly "in eclipse" now. As a kid, I delighted in it: but I would reckon that that was down to its, in my perception, marvellous complexity and ingenuity – which on the board-game scene, can be a “thumbs-down” factor: many players value, rather, straightforwardness and unhampered ferocity.

I recall Totopoly featuring as it were, two separate boards – one physical board, “made two” by a central thick paper leaf, printed on both sides. The different boards were for the two sequential phases of the game. The first phase was about training the horses; the second, about actually racing them. The whole thing was wondrously elaborate – as said, probably more so than would be to the taste of the majority of board-game “punters”. There were twelve horses, all with to me, superbly sonorous names (were also numbered, 1 - 12): they fell into four categories, each with its respective colour, according to their degree of weight and power. There were two separate, splendidly-named, stables: one for the two more-heavyweight, one for the two more-lightweight, classes. (The whole thing had, when one thinks about it, resemblances to the steam-locomotive scene in the days of steam’s ascendancy.) The horses were run, first round the training track; then (turn the page) round the truly-race one. There were “chance cards”, and other assorted “bells and whistles”.

The real-racing phase of the game must obviously have featured betting on the races; but I suspect that that aspect of things went over my head as a pre-teen – I recall nothing about the betting side of the game. I just loved the verging-on-crazy detail and complexity and idiosyncracy. I recall that horse no. 12 was called Jerome Fandor: “last and least” in the hierarchy, and seemingly a born loser -- the poor old thing seemed always and invariably to come in last.

I can see why Totopoly never took off in a very big way: it must have looked essentially a bit pedestrian and feeble, in comparison with the exhilarating raw, aggressive banditry of Monopoly. Nonetheless, it appealed to juvenile me. At the present time, a different firm markets a horse-race-themed board game called “The Really Nasty Horse Racing Game”; which I have played once or twice, and find that it has its excitements – I’d suspect that it has borrowed an idea or two, from Totopoly. For me, however, “The Really Nasty...” feels rather modern-day brash and crude, in comparison with what I see as the pre-war elegance, restraint, and just plain appealing silliness, of its predecessor of some three-quarters of a century ago.
 

krus_aragon

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The "conventional" games don't get much of a look-in with our family. Monopoly is a ludum non grata, and there's too vast a spread of literary talent for everyone to be competitive at Scrabble or Boggle. Cluedo is the one classic game that we can all enjoy, and we'll also take a deck of cards with us on any holiday.

We are however, a family of passionate board game players, just the modern/designer/euro variety. Settlers of Catan (menitoned by Arglwydd Golau) is one I don't own, but that's because there are already two copies elsewhere in the family. That's the one that got us started, and we've since played (and enjoyed) many others. Here are a selection that are in my house at the moment:

Ad Astra - Colonization and expansionism in space. No board per se, you scatter stars and planets across the table and fly across interstellar space. No direct conflict between players, it's a case of "get it before anyone else does". Actions each turn are selected secretly in advance by individual players, and then apply to all players. Alien artefacts can add a twist to the game as well. Sadly the publisher went out of business, and the game is now very scarce (read expensive).

Dominion - Again not really a board game, but you need a table. This is a card deck building game. You start with a small deck of 10 cards, and your objective is to amass a deck with the greatest value of victory points before the cards run out. The problem is the victory cards are useless until you finish the game, so you want to buy treasure and action cards to help you amass money (and turn your deck over quicker) to let you buy the expensive victory cards. Each game uses 10 of the 25 action cards available, so the strategy that served you well last game may not help you next time. Several expansion sets are available, each adding another two dozen action cards to the mix.

Giants - Set on Easter Island, this game involves directing your followers to create and position the large Moai statues that are seen along the island's coast. Players bid followers for the privilege of taking the first choice of stones from the quarry to fashion into statues, but need to keep some followers in reserve to transport them to the coast. Other players' followers may help transport your statues, for a share of the glory (points) of positioning them. The best (furthest) locations on the coast carry the greatest points.

Strozzi - Bidding on goods ships sailing back to Italy laden with supplies, and selecting which port to assign them to. The fastest ships in each port will gain points for their players, according to the goods carried.

Army of Frogs - Your hexagonal frog pieces, along with everyone else's, form an island. By leaping your pieces over other frogs (somewhat similar to chinese checkers) you need to rearrange your frogs so they're all adjacent to each other, without breaking the island up.
 

cb a1

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Army of Frogs - Your hexagonal frog pieces, along with everyone else's, form an island. By leaping your pieces over other frogs (somewhat similar to chinese checkers) you need to rearrange your frogs so they're all adjacent to each other, without breaking the island up.
We have Army of Frogs. Good game and one that is very simple to pick up and go with (useful when you've got younger kids wanting to take part).

Based on the reviews, I asked for and got, Survive: Escape from Atlantis for my last Xmas. Good game requiring reasonable levels of strategy, reasonably quick and easy to pick up the rules and with enough luck that it works well for a family game with younger kids to give everyone a chance of winning.
 
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